Try the Studio →
designesy.

Standards contribution

Acoustic tokens

The sound parallel to the visual token system.

No sound appears on a Designesy surface without a token name and a rationale here. The W3C Design Tokens Format Module 2025.10 does not define acoustic token types — this system is net-new relative to the canonical standard.

Version · 0.2.0Engine · Cuelume v0.2.2 (MIT) + cuelume-extend v0.2.0Machine export · /acoustic-tokens.json

Standards context

W3C DTCG 2025.10

The W3C Design Tokens Format Module 2025.10 does not define acoustic/audio token types. Designesy acoustic tokens are net-new relative to the canonical standard.

Proposed type

Designesy declares $type: sound with $extensions.designesy namespacing per the DTCG extension convention. This format may be proposed to the W3C DTCG as a future token type contribution.

Reference format

{"$value":"tick","$type":"sound","$description":"Navigation hover","$extensions":{"designesy":{"engine":"cuelume","role":"nav"}}}

Token reference

Nineteen cues, nineteen interaction roles. Every sound on a Designesy surface traces to a token here.

01

--cue:brand · sparkle

Character. Bright playful accent

Role. Brand wordmark contact

Where · Hero wordmark, topbar logo, footer mark, Open field card hover

02

--cue:nav · tick

Character. Crisp instant tick

Role. Navigation and wayfinding

Where · Topbar nav links, surface footer links, secondary CTAs

03

--cue:invite · chime

Character. Soft default chime

Role. Primary invitation / machine surfaces

Where · Primary hero CTA hover, kit field card, machine footer links

04

--cue:action · press

Character. Dull muted knock

Role. Pointer-down on actionable surfaces

Where · Buttons, field cards, surface cards

05

--cue:resolve · release

Character. Brighter springy tick

Role. Pointer-up default resolve

Where · Most buttons and cards

06

--cue:complete · success

Character. Warm three-note confirmation

Role. High-value resolve

Where · Primary Open CTA release, Open/Kit field card release

07

--cue:reveal · bloom

Character. Warm slow swell

Role. Content / experiment reveal

Where · Pillar cards, Lab field card hover, kit cards, open field cards, work cards, graph cards, docs cards, learn cards, review cards, continuity cards, score target landing

08

--cue:list · whisper

Character. Breathy quiet swell

Role. Dense list / surface scan

Where · Contracts pages, review overview, check grids, toggle rows, state-of-compliance, dense principle rails

09

--cue:switch · toggle

Character. Mechanical click-clack

Role. State toggle

Where · Sound preference button

10

--cue:contact · droplet

Character. Soft dismissive droplet

Role. Contact / outbound mail

Where · Footer mail, privacy mail

11

--cue:error · error

Character. Low descending two-note buzz (330→196Hz)

Role. Error / corrective feedback

Where · Score form network failure, copy failure, not-found page, error page

12

--cue:warning · warning

Character. Pitch-bent triangle tone (440→466Hz)

Role. Heads up, not blocking

Where · Score form soft errors (invalid URL, unknown format)

13

--cue:info · info

Character. Two-note rising sine blip (660→880Hz)

Role. Informational notice

Where · Copy-to-clipboard success confirmation

14

--cue:blocked · blocked

Character. Two low square pulses, lowpass-filtered (165Hz)

Role. Cannot proceed

Where · Score form rate limit / access denied (HTTP 403/429 analogues)

15

--cue:retry · retry

Character. Rising sine pair with timing acceleration (330→440Hz)

Role. Try again invitation

Where · Score form fetch failures (502, timeout, could not reach target)

16

--cue:processing · processing-start / processing-stop

Character. Low triangle pulse loop, 500ms interval, gain 0.025

Role. Analysis in progress (state loop)

Where · Score engine running checks, audit processing

17

--cue:check-pass · check-pass

Character. Brief 880Hz sine blip, 40ms

Role. One verification check passed

Where · Score engine count-up animation — fires per check as pass count increments

18

--cue:check-fail · check-fail

Character. Soft 220→110Hz triangle thud, 60ms

Role. One verification check failed

Where · Score engine count-up animation — fires per check as fail count increments

19

--cue:grade-reveal · grade-reveal

Character. Grade-mapped arpeggio: A+ ascending 4-note + harmonics with large-room reverb; A ascending 4-note with small-room reverb; B ascending pair; C two-note rising 440→554; D descending pair; F single low note

Role. Score grade reveal — the hero acoustic moment

Where · Score page grade animation completion, report page grade display

Mapping rules

Accessibility

Provenance

Acoustic token system v0.2.0. Engine: Cuelume v0.2.2 (MIT) + cuelume-extend v0.2.0. Net-new relative to W3C DTCG 2025.10 — proposed as a future token type contribution via $type: sound with $extensions.designesy namespacing.